The enticing sales pitch of the franchise was 'use this bionic arm to do something we as humans can not do in real life cheat gravity.' Fling, grapple, and climb to new heights as your mechanical arm, O' bionic one, will heighten your fantasies and destroy your opponents. Mashing 'B' on a Super Nintendo Control Pad furiously in an attempt to get as high as possible, only to have the enemy run by you, barely touch your feet and kill you with all of the useless fruits of your labor. Who, of a certain age, can forget the developer world's first colossal try at technologically circumventing this force of gravitas, Bionic Commando. ![]() Gravity is a constant weight on our everyday lives, embedding itself in our psyches, and one of the first game play mechanics inserted into video games.Īs the games progressed, so did our use, control, and inventiveness of gravity. It pulls on you no matter if your name is Ivanka, the anorexic, nicotine addicted model from Belarus or Brandon, the buxom bitch tittyed boy from Idaho. ![]() The weakest of the four fundamental forces (electromagnetism, strong nuclear, weak nuclear, and gravity) its also our most inescapable, well established as the sub mini boss of our physical world.
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